Races That Share a Word With
a Mtg Creature Type
|
Race |
Str |
Dex |
Con |
Int |
Wis |
Chr |
Cml |
AT |
hp |
TH |
Div. |
System |
Size |
Move |
Source |
CF |
|
Gnome, Lawn/Garden |
0 |
1 |
-1 |
0 |
1 |
2 |
0 |
2 |
4 |
0 |
÷1 |
multi |
T |
6" |
Compound |
1 |
|
Human, Starfinder |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Bear (Uplifted) |
2 |
0 |
0 |
2 |
-2 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
|
Dragonkin |
4 |
-2 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Dwarf, Starfinder |
0 |
0 |
2 |
0 |
2 |
-2 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Elf, Starfinder |
0 |
2 |
-2 |
2 |
0 |
0 |
0 |
0 |
4 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Gnome, Bleachling |
-2 |
0 |
2 |
2 |
0 |
0 |
0 |
0 |
4 |
0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
|
Gnome, Feychild |
-2 |
0 |
2 |
0 |
0 |
2 |
0 |
0 |
4 |
0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
|
Goblin (Space) |
0 |
4 |
0 |
0 |
0 |
-2 |
0 |
0 |
2 |
0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
|
Half-Elf, Starfinder |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Halfling, Starfinder |
-2 |
2 |
0 |
0 |
0 |
2 |
0 |
0 |
2 |
0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
|
Half-Orc, Starfinder |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Hobgoblin, Starfinder |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Kobold, Starfinder |
0 |
2 |
-2 |
0 |
0 |
2 |
0 |
1 |
2 |
0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
|
Orc, Starfinder |
4 |
0 |
0 |
0 |
0 |
-2 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
|
Cyclops, Pathfinder |
5 |
-1 |
2 |
0 |
1 |
-1 |
0 |
7 |
12 |
0 |
÷1.5 |
single |
L |
15” |
Pathfinder |
2 |
|
Darkhound |
2 |
2 |
4 |
1 |
0 |
0 |
0 |
4 |
12 |
0 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
|
Ogier |
3 |
-2 |
3 |
0 |
2 |
2 |
0 |
0 |
10 |
0 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
|
Trolloc |
4 |
-2 |
3 |
-4 |
-2 |
-2 |
0 |
4 |
10 |
2 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
|
Aetherborn |
2 |
2 |
2 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
|
Metathran |
3 |
3 |
3 |
0 |
-3 |
0 |
0 |
0 |
10 |
5 |
÷1 |
multi |
M |
12" |
MTG |
2 |
|
Phyrexian |
3 |
3 |
-3 |
0 |
2 |
-3 |
-3 |
3 |
8 |
0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
|
Human, Half Gem |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
|
Vampire, Twilight |
2 |
6 |
0 |
0 |
0 |
2 |
2 |
0 |
10 |
2 |
÷1.5 |
multi |
M |
12" |
Twilight |
3 |
|
Cow, Diseased Mad |
4 |
3 |
3 |
0 |
0 |
0 |
0 |
0 |
10 |
0 |
÷1 |
single |
M |
15” |
POSTAL 2 |
3 |
|
Human, Bystander |
0 |
0 |
0 |
-3 |
-3 |
0 |
0 |
0 |
4 |
0 |
÷1 |
single |
M |
12” |
POSTAL 2 |
3 |
|
Robot, XJ-2 Unit |
0 |
2 |
0 |
-2 |
0 |
0 |
-2 |
5 |
10 |
0 |
÷1 |
single |
S |
9” |
POSTAL 2 |
3 |
|
Zombie, Tourettes |
3 |
-6 |
3 |
-6 |
0 |
-6 |
-1 |
1 |
6 |
-1 |
÷1 |
single |
M |
6” |
POSTAL 2 |
3 |
|
Human, Pariah Gene |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
|
Human, Perpetual |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
5 |
5 |
0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
|
Necron |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
|
Tyranid |
2 |
2 |
2 |
0 |
0 |
0 |
0 |
5 |
10 |
2 |
÷1 |
multi |
L |
15" |
WH40K |
4 |
|
Race |
Abilities |
|
Vulnerable Shatter,1V: Create a [x1] enemy
trick -or- Plant Door |
|
|
Human, Starfinder |
4 for 5 trading; '+2 Stat points; +LVL skill
points; +1 Feat |
|
Bear (Uplifted) |
Climb speed 20ft; Ferocious charge; Telepathy
30ft; Low-light vision; +2 to Life Science and Survival checks; Natural
weapons; Land movement 40ft |
|
Dragonkin |
1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex
half, CF=5: dmg=current hp); Immune sleep; +2 to saves vs paralysis;
Darkvision 60ft; Low-light vision; Fly 30ft; Bond w/ally
for Telepathy 100ft and higher initiative roll of both. |
|
Dwarf, Starfinder |
Darkvision 60ft; +2 to saves
vs poisons, spells, spell-like abilities; +4AC vs bullrush and trip when
standing on ground |
|
Elf, Starfinder |
Immune Sleep; +2 to saves
vs enchantment spells; +2 to CL checks vs SR; +2 to Mysticism checks; +2 to
Perception checks; Low-light vision |
|
Gnome, Bleachling |
+2 to Culture checks; +2 to saves vs fear; 1/d
on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d:
Dancing lights, Ghost sound, and Token spell; Low-light vision |
|
Gnome, Feychild |
+2 to Culture checks; +2 to saves vs fear; 1/d
on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d:
Dancing lights, Ghost sound, and Token spell; Low-light vision |
|
Goblin (Space) |
Darkvision 60ft; 30ft land movement; +2 to
Engineering, Stealth, and Survival checks; 1V: Cause a broken item to
function til next rd then unusuable for 1turn |
|
Half-Elf, Starfinder |
+2 to one stat; Skill focus bonus feat; Immune
sleep; +2 saves vs enchantment spells; +2 to Perception checks; Low-light
vision |
|
Halfling, Starfinder |
+1 to saves; +3 to saves vs fear; +2 to
Perception checks; +2 to Stealth checks; +2 to Acrobatics and Athletics
checks |
|
Half-Orc, Starfinder |
+2 to one stat; Darkvision 60ft; +2 to
Intimidate checks; 1/d, at 0hp: Can act offensively while at 0hp this rd; +2 to Survival checks |
|
Hobgoblin, Starfinder |
+1 AC vs combat maneuvers; Darkvision 60ft; +2
to Intimidate and Stealth checks |
|
Kobold, Starfinder |
+2 to Engineering, Perception, and Physical
Science checks; Darkvision 60ft; Choose one: acid, cold, fire, or electricity
resistance 5 |
|
Orc, Starfinder |
+1 to chosen skill; 1/d, when making chosen
skill check: +2 to roll; darkvision 60ft; +2 to
Intimidate and Survival checks; Light Sensitivity; 1/d, at 0hp: Can act
offensively while at 0hp this rd |
|
Cyclops, Pathfinder |
1/d: Choose the result of one dice roll of
yours. (Yes, this means even wand of wonder, high freq
sample, etc.) |
|
Darkhound |
Troll-like regen Con bonus/rd;
Claws 1d10, Bite 2d6; Can act offensively while at 0hp this rd |
|
Ogier |
Resist ageing; 1P: Plant growth and Speak with plants; 1P: Stone Shape |
|
Trolloc |
Half animal; -10 on swim
skill checks; |
|
Aetherborn |
MTG Flying; 1M, 1/reset: Deathtouch
this round; you know MTG black spells |
|
Metathran |
You have no gender; your attacks cannot be
interposed/parried/etc.; you can't be backstabbed; you know MTG blue spells |
|
Phyrexian |
MTG Infect; can be turned as a construct; you
know MTG black spells |
|
Human, Half Gem |
half gem traits; bonus feat; 2 for 1 trading |
|
Vampire, Twilight |
You can be turned as a Vampire; Not allergic
to sunlight, holy water, wood, and garlic; Your skin sparkles in the sun; You
don’t need to sleep, eat, or breathe |
|
Cow, Diseased Mad |
-2 arms,+2 legs; If a
sledgehammer is thrown handle first at your rear facing, it sticks in your
butt slot and you are SEL=4 Paralyzed |
|
Human, Bystander |
Count as [NPC]; 1Z,1/s: Auto-taunt a group of
monsters |
|
Robot, XJ-2 Unit |
-2 legs, +1 wheel, -1
torso, +1 urinal body; Construct traits; Whenever you take gold water dmg,
you are SEL=5 Unaware |
|
Zombie, Tourettes |
Mouth’s P: Breathe Profanity (EE=4,
dmg=1/2 current, CR to resist); 1P, take N dmg: Throw a piece of E=1 Flesh.
Nd6 dmg and Auto-taunt an NPC or scare a non-NPC; You can still act if
decapitated unless head destroyed; 1D, use only if you have no head or limbs
and body urinated on: SL=7 Resurrection into a flying torso on purple smoke
cloud |
|
Human, Pariah Gene |
Soulless; Immune to telepathy/possession;
Can’t use psionics; Continuous DPZ and Nondetection
to psionics |
|
Human, Perpetual |
Unageing; 1F, 1/d: Cast a Rejuvenator or Brass
Gnat spell of SL=LVL/2, round down |
|
Necron |
Unageing; Soulless; Construct traits;
Troll-like regen 5%/s; When taking lethal dmg you SEL=6 phase out; Can always
buy Demolitionist weapons |
|
Tyranid |
1M, Eat a slain or
helpless creature, 1/reset: It is Erased from the chalkboard
and you gain one of its abilities permanently; Immune Clone Insanity |
Half
Gem Traits
Bubbling: 1F: Encase a Small object in a temporal stasis
bubble; 1V: Teleport bubble “home”.
Shapeshifting: 1M: Polymorph Self.
Gravity-shifting: Size category automatically changes with local
gravity.
Weapon Summoning: 1V: Create medieval energy weapon
from gem. Ammo is included.
Fusion: 1V, one other willing target: Bodies fuse, Str/Con
add, Sizes pyramid add, and take better of all else,
may retain all limbs/parts, can merge energy weapons. Works with any number of
gems and half gems, plus up to one non-gem.
Photokinesis: Can project light from gem.
Power Source: Gem can be used to power nearby items (adding
charges, energy, etc.)