Races That Share a Word With a Mtg Creature Type

Race

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div.

System

Size

Move

Source

CF

Gnome, Lawn/Garden

0

1

-1

0

1

2

0

2

4

0

÷1

multi

T

6"

Compound

1

Human, Starfinder

0

0

0

0

0

0

0

0

4

0

÷1

multi

M

12"

SJSRD

1

Bear (Uplifted)

2

0

0

2

-2

0

0

0

6

0

÷1

multi

L

15"

SJSRD

1

Dragonkin

4

-2

0

0

0

0

0

0

6

0

÷1

multi

M

12"

SJSRD

1

Dwarf, Starfinder

0

0

2

0

2

-2

0

0

6

0

÷1

multi

M

12"

SJSRD

1

Elf, Starfinder

0

2

-2

2

0

0

0

0

4

0

÷1

multi

M

12"

SJSRD

1

Gnome, Bleachling

-2

0

2

2

0

0

0

0

4

0

÷1

multi

S

9"

SJSRD

1

Gnome, Feychild

-2

0

2

0

0

2

0

0

4

0

÷1

multi

S

9"

SJSRD

1

Goblin (Space)

0

4

0

0

0

-2

0

0

2

0

÷1

multi

S

9"

SJSRD

1

Half-Elf, Starfinder

0

0

0

0

0

0

0

0

4

0

÷1

multi

M

12"

SJSRD

1

Halfling, Starfinder

-2

2

0

0

0

2

0

0

2

0

÷1

multi

S

9"

SJSRD

1

Half-Orc, Starfinder

0

0

0

0

0

0

0

0

6

0

÷1

multi

M

12"

SJSRD

1

Hobgoblin, Starfinder

0

2

0

0

0

0

0

0

6

0

÷1

multi

M

12"

SJSRD

1

Kobold, Starfinder

0

2

-2

0

0

2

0

1

2

0

÷1

multi

S

9"

SJSRD

1

Orc, Starfinder

4

0

0

0

0

-2

0

0

6

0

÷1

multi

M

12"

SJSRD

1

Cyclops, Pathfinder

5

-1

2

0

1

-1

0

7

12

0

÷1.5

single

L

15”

Pathfinder

2

Darkhound

2

2

4

1

0

0

0

4

12

0

÷1.5

multi

L

15”

Wheel of Time

2

Ogier

3

-2

3

0

2

2

0

0

10

0

÷1.5

multi

L

15”

Wheel of Time

2

Trolloc

4

-2

3

-4

-2

-2

0

4

10

2

÷1.5

multi

L

15”

Wheel of Time

2

Aetherborn

2

2

2

0

0

0

0

0

6

0

÷1

multi

M

12"

MTG

2

Metathran

3

3

3

0

-3

0

0

0

10

5

÷1

multi

M

12"

MTG

2

Phyrexian

3

3

-3

0

2

-3

-3

3

8

0

÷1

multi

M

12"

MTG

2

Human, Half Gem

0

0

0

0

0

0

0

0

4

0

÷1.5

multi

M

12"

SU

3

Vampire, Twilight

2

6

0

0

0

2

2

0

10

2

÷1.5

multi

M

12"

Twilight

3

Cow, Diseased Mad

4

3

3

0

0

0

0

0

10

0

÷1

single

M

15”

POSTAL 2

3

Human, Bystander

0

0

0

-3

-3

0

0

0

4

0

÷1

single

M

12”

POSTAL 2

3

Robot, XJ-2 Unit

0

2

0

-2

0

0

-2

5

10

0

÷1

single

S

9”

POSTAL 2

3

Zombie, Tourettes

3

-6

3

-6

0

-6

-1

1

6

-1

÷1

single

M

6”

POSTAL 2

3

Human, Pariah Gene

0

0

0

0

0

0

0

0

6

0

÷1

multi

M

12"

WH40K

4

Human, Perpetual

0

0

5

0

0

0

0

5

5

0

÷1

multi

M

12"

WH40K

4

Necron

0

0

0

0

0

0

0

0

10

0

÷1

multi

M

12"

WH40K

4

Tyranid

2

2

2

0

0

0

0

5

10

2

÷1

multi

L

15"

WH40K

4

 

Race

Abilities

Gnome, Lawn/Garden

Vulnerable Shatter,1V: Create a [x1] enemy trick -or- Plant Door

Human, Starfinder

4 for 5 trading; '+2 Stat points; +LVL skill points; +1 Feat

Bear (Uplifted)

Climb speed 20ft; Ferocious charge; Telepathy 30ft; Low-light vision; +2 to Life Science and Survival checks; Natural weapons; Land movement 40ft

Dragonkin

1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); Immune sleep; +2 to saves vs paralysis; Darkvision 60ft; Low-light vision; Fly 30ft; Bond w/ally for Telepathy 100ft and higher initiative roll of both.

Dwarf, Starfinder

Darkvision 60ft; +2 to saves vs poisons, spells, spell-like abilities; +4AC vs bullrush and trip when standing on ground

Elf, Starfinder

Immune Sleep; +2 to saves vs enchantment spells; +2 to CL checks vs SR; +2 to Mysticism checks; +2 to Perception checks; Low-light vision

Gnome, Bleachling

+2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision

Gnome, Feychild

+2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision

Goblin (Space)

Darkvision 60ft; 30ft land movement; +2 to Engineering, Stealth, and Survival checks; 1V: Cause a broken item to function til next rd then unusuable for 1turn

Half-Elf, Starfinder

+2 to one stat; Skill focus bonus feat; Immune sleep; +2 saves vs enchantment spells; +2 to Perception checks; Low-light vision

Halfling, Starfinder

+1 to saves; +3 to saves vs fear; +2 to Perception checks; +2 to Stealth checks; +2 to Acrobatics and Athletics checks

Half-Orc, Starfinder

+2 to one stat; Darkvision 60ft; +2 to Intimidate checks; 1/d, at 0hp: Can act offensively while at 0hp this rd; +2 to Survival checks

Hobgoblin, Starfinder

+1 AC vs combat maneuvers; Darkvision 60ft; +2 to Intimidate and Stealth checks

Kobold, Starfinder

+2 to Engineering, Perception, and Physical Science checks; Darkvision 60ft; Choose one: acid, cold, fire, or electricity resistance 5

Orc, Starfinder

+1 to chosen skill; 1/d, when making chosen skill check: +2 to roll; darkvision 60ft; +2 to Intimidate and Survival checks; Light Sensitivity; 1/d, at 0hp: Can act offensively while at 0hp this rd

Cyclops, Pathfinder

1/d: Choose the result of one dice roll of yours. (Yes, this means even wand of wonder, high freq sample, etc.)

Darkhound

Troll-like regen Con bonus/rd; Claws 1d10, Bite 2d6; Can act offensively while at 0hp this rd

Ogier

Resist ageing; 1P: Plant growth and Speak with plants; 1P: Stone Shape

Trolloc

Half animal; -10 on swim skill checks;

Aetherborn

MTG Flying; 1M, 1/reset: Deathtouch this round; you know MTG black spells

Metathran

You have no gender; your attacks cannot be interposed/parried/etc.; you can't be backstabbed; you know MTG blue spells

Phyrexian

MTG Infect; can be turned as a construct; you know MTG black spells

Human, Half Gem

half gem traits; bonus feat; 2 for 1 trading

Vampire, Twilight

You can be turned as a Vampire; Not allergic to sunlight, holy water, wood, and garlic; Your skin sparkles in the sun; You don’t need to sleep, eat, or breathe

Cow, Diseased Mad

-2 arms,+2 legs; If a sledgehammer is thrown handle first at your rear facing, it sticks in your butt slot and you are SEL=4 Paralyzed

Human, Bystander

Count as [NPC]; 1Z,1/s: Auto-taunt a group of monsters

Robot, XJ-2 Unit

-2 legs, +1 wheel, -1 torso, +1 urinal body; Construct traits; Whenever you take gold water dmg, you are SEL=5 Unaware

Zombie, Tourettes

Mouth’s P: Breathe Profanity (EE=4, dmg=1/2 current, CR to resist); 1P, take N dmg: Throw a piece of E=1 Flesh. Nd6 dmg and Auto-taunt an NPC or scare a non-NPC; You can still act if decapitated unless head destroyed; 1D, use only if you have no head or limbs and body urinated on: SL=7 Resurrection into a flying torso on purple smoke cloud

Human, Pariah Gene

Soulless; Immune to telepathy/possession; Can’t use psionics; Continuous DPZ and Nondetection to psionics

Human, Perpetual

Unageing; 1F, 1/d: Cast a Rejuvenator or Brass Gnat spell of SL=LVL/2, round down

Necron

Unageing; Soulless; Construct traits; Troll-like regen 5%/s; When taking lethal dmg you SEL=6 phase out; Can always buy Demolitionist weapons

Tyranid

1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard and you gain one of its abilities permanently; Immune Clone Insanity

 

Half Gem Traits

Bubbling: 1F: Encase a Small object in a temporal stasis bubble; 1V: Teleport bubble “home”.

Shapeshifting: 1M: Polymorph Self.

Gravity-shifting: Size category automatically changes with local gravity.

Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is included.

Fusion: 1V, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of gems and half gems, plus up to one non-gem.

Photokinesis: Can project light from gem.

Power Source: Gem can be used to power nearby items (adding charges, energy, etc.)